A couple of months back I went to a dinner party. It was a modest, grown up affair, albeit it with a bout of arm-flailing Wii play dominating the evening. We sat and picked out titles, as I imagine menfolk might have discussed a shelf full of books or vinyl records in previous decades.
CommunismFTW posted I really don't want to come off as flaming, and I don't want to rant. I'll list my complaints: 1: Empty world. As I feared, buildings are skins.
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The first moment that comes to mind when thinking of the original Stalker we'll dispense with "S. I'm descending into one of the toxic Ukranian underworlds and come across something that makes me stop and laugh. A paint-pot is levitating, bouncing against the ceiling and twitching spasmodically.
Bulletstorm and The Vanishing of Ethan Carter lead Adrian Chmielarz recently confessed that he liked the idea of survival games more than any survival games he actually played. I feel similarly, but his remark got me thinking about why that might be. Conceptually, the idea of surviving against the odds is a great one.